Appendix A. Recommended Reading
Jonathan Shariat and Cynthia Savard Saucier, Tragic Design: The Impact of Bad Product Design and How to Fix It (O’Reilly)
As tech gets closer to every moment of our lives, the quality of interface design can determine life, death, or simply awkwardness. Great design can eliminate that. This book covers many ways companies get it wrong and what we can learn from them.
Cathy Pearl, Designing Voice User Interfaces: Principles of Conversational Experiences (O’Reilly)
Designing voice interfaces involves a level of complexity and nuance that merits its own book.
Camille Moussette, Simple Haptics: Sketching Perspectives for the Design of Haptic Interactions (Umea Institute of Design)
Mousette’s text is one of the best books on prototyping nonvisual interactions. His insights about integrating haptics into user experience are thorough and inspiring.
Perry R. Cook, ed., Music, Cognition, and Computerized Sound: An Introduction to Psychoacoustics (MIT Press)
This book provides an overview to get you on your way to understanding psychoacoustics. It is both accessible and deep. Highly recommended.
Andy Farnell, Designing Sound (MIT Press)
If you want to learn about generative audio, this is a great place to start. Farnell explains the theory and practical aspects of using software to make generative and interactive sound.
F. Alton Everest, Master Handbook of Acoustics (McGraw Hill)
This book goes into deep detail on all aspects of sound, including ...
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