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Designing Virtual Worlds by Richard A. Bartle

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Chapter 2. How to Make Virtual Worlds

KEY TOPICS

  • Development

  • On Architecture

  • Theory and Practice

Virtual worlds are implemented using complicated pieces of software, but, contrary to what many developers would like to believe, they are by no means the most sophisticated programs in existence. Modern operating systems comfortably beat them, and they're dwarfed by major projects, such as air traffic control networks. When you read the following, therefore, remember that it could all be much, much worse.

This book is written from the perspective of a virtual world designer. The fun part of design is the creativity; the boring part is what you have to learn to inform the creative process. It's not surprising that many designers therefore omit this step. ...

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