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Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps by Suzanne Ginsburg

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Looking to the Future

WHEN YOU ARE IN THE MIDST of designing version 1.0 of your app, it may seem impractical to stop and consider what the iPhone and iPhone apps will be like in 5, 10, or 20 years from now. As challenging as it might seem, try to spend time brainstorming future applications and devices. One of my previous employers used to run biannual design brainstorming sessions around a “next-generation” theme. Although many of our ideas were not technically possible at the time (some took 10 years!), it empowered us to constantly push our designs and not get hung up on what the technology of the day could and couldn’t do.

Our brainstorms were for web applications, but the same is true for the iPhone. Over time the iPhone hardware, operating ...

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