Appendix: Principles of Gamified System Design

The first section of this book introduced twenty-three principles for designing gamified systems. These have been aggregated in the list below:

1. Bigger meaning

Small systems can generate bigger engagements. With the right design choices, individual elements can lead to bigger meanings. Collecting badges or rewards can mean significantly more if they are part of a larger system.

2. Guided exploration

Gamified systems combine opportunities for structured play with real-world data, enabling individuals and communities to have the ability to explore and attend to the world around them.

3. Directed focus

Gamified systems can re-frame reality, directing attention and focus to create new meanings ...

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