8Designing Gamified Systems for Education

Chapter Questions

At the end of this chapter, you should be able to answer these questions:

  • How do you describe the different market segments using gamified systems (GS) for learning and instruction?
  • How are GS designs serving the needs of formal education settings like schools?
  • What is assessment, and how does it drive design?
  • What are the opportunities in the consumer market for game-based learning?
  • How are corporations leveraging GS design for training and professional development?
  • How are gamified systems being utilized by the military to support the changing nature of war and conflict in the 21st century?
  • The subject matter expert (SME) performs what role in the development of any ...

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