7Visualizing Interaction and Information

Chapter Questions

At the end of this chapter, you should be able to answer these questions:

  • How do project goals and user goals determine your design choices?
  • What is emotional design? How does this idea translate into user goals?
  • How does context of use shape the form and functions of a gamified system?
  • What methods can gamified systems use to onboard new players?
  • What devices work best for different implementations?
  • In what ways can gamified system (GS) designs build social presence?
  • How do management tools and data dashboards provide value for the different audiences they serve?

Introduction

Identifying how game components will deliver goals is one key part of the design and ideation ...

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