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Designing Games for Ethics

Book Description

Designing Games for Ethics: Models, Techniques and Frameworks brings together the diverse and growing community of voices and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline. Such a rigorous, collaborative, and holistic foundation for the study of ethics and games is necessary to appropriately inform future games, policies, standards, and curricula.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Editorial Advisory Board and List of Reviewers
    1. Editorial Advisory Board
    2. List of Reviewers
  5. Foreword
  6. Preface
  7. Acknowledgment
  8. Section 1: Introducing Ethics and Games
    1. Chapter 1: Quick Takes on Ethics and Games Voices from Industry and Academia
      1. ABSTRACT
      2. INTRODUCTION
      3. CONFESSIONS OF A GAMER: I ALWAYS PLAY THE NICE GAL
      4. DIPLOMACY, THE PRISONERS’ DILEMMA, AND THE MECHANICS OF ETHICS
      5. THE VALUE OF GAMEPLAY
      6. ADDICTION AND THE ETHICS OF MECHANICS
      7. DEVELOPING COLLABORATIVE CITIZENS THROUGH GAME PLAY
      8. RED DEAD ETHICS
      9. VIDEOGAME ETHICS 1.01
    2. Chapter 2: Ethical Reasoning and Reflection as Supported by Single-Player Videogames
      1. ABSTRACT
      2. INTRODUCTION
      3. CASE STUDIES
      4. FIRE EMBLEM: RADIANT DAWN
      5. DISCUSSION
      6. CONCLUSION
    3. Chapter 3: A Framework for Classification and Criticism of Ethical Games
      1. ABSTRACT
      2. INTRODUCTION
      3. THREE TYPES OF ETHICAL GAMES
      4. DEBATING ETHICAL DESIGN: KEY ISSUES AND CRITICAL PERSPECTIVES
      5. CHOOSE YOUR OWN QUAGMIRE: DEEPENING ETHICAL ENGAGEMENT
      6. CONCLUSION
  9. Section 2: Game Design Critiques
    1. Chapter 4: The Axis of Good and Evil
      1. ABSTRACT
      2. INTRODUCTION
      3. MORAL AXIS PROBLEM #1: A FALSE DICHOTOMY
      4. MORAL AXIS PROBLEM #2: MORALITY IS A ZERO-SUM GAME
      5. MORAL AXIS PROBLEM #3: MORAL AXIS VALUATIONS ARE SUBJECTIVE
      6. MORAL AXIS PROBLEM #4: THE MORAL AXIS CANNOT ASSESS INTENTIONS
      7. TRANSCENDING THE MORAL AXIS: BEYOND GOOD AND EVIL
      8. FURTHER DIRECTIONS: DESIGN CONSIDERATIONS FOR ETHICAL INTERACTIONS
    2. Chapter 5: Ethical Dilemmas in Gameplay
      1. ABSTRACT
      2. INTRODUCTION
      3. DEFINITIONS AND VOCABULARY
      4. ETHICAL DILEMMAS IN GAMES
      5. RECOMMENDATIONS FOR DESIGNING ETHICAL DILEMMAS
      6. CONCLUSION
      7. APPENDIX
    3. Chapter 6: War and Play
      1. ABSTRACT
      2. INTRODUCTION
      3. WAR GAMES
      4. DEFINING ANTIWAR GAMES
      5. CONSCIENTIOUS WAR GAMES: FROM DROP ZONE 4 TO HAZE
      6. THE EFFECTIVENESS AND AMBIGUITY OF ANTIWAR MESSAGES
      7. APPROACHES TO ANTIWAR GAME DESIGN
      8. RECOMMENDATIONS
      9. NEXT STEPS
    4. Chapter 7: God of War
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE SYNTHETIC AVATAR
      5. POWER, NOBILITY AND GENRE
      6. GENRE AND MORALITY
      7. “BEING” KRATOS
      8. FURTHER RESEARCH DIRECTIONS
      9. CONCLUSION
  10. Section 3: Design, Production, and Use of Games
    1. Chapter 8: The Ethics of Reverse Engineering for Game Technology
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. CASE STUDIES
      5. FUTURE RESEARCH DIRECTIONS
      6. CONCLUSION
    2. Chapter 9: Critical Gameplay
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. DESIGNING CRITICAL GAMEPLAY: OVERVIEW
      5. THE CRITICAL GAMEPLAY QUESTIONS
      6. IDENTIFYING THE INVISIBLE MECHANICS: PLAYER PERSPECTIVE
      7. IDENTIFYING THE INVISIBLE VALUES
      8. IDENTIFYING ETHICS CREEP
      9. IDENTIFYING OMISSIONS
      10. CRITICAL GAMEPLAY GAMES
      11. CRITICAL GAMEPLAY QUESTION: STEREOTYPE BY APPEARANCE
      12. CRITICAL GAMEPLAY QUESTION: THE COST OF SUBSCRIBING TO CHARACTER FICTIONS
      13. CRITICAL GAMEPLAY QUESTION: THE DRAWBACKS TO COLLECTING
      14. CRITICAL GAMEPLAY QUESTION: CAN NON-ACTION BE ENGAGING
      15. OTHER CRITICAL GAMEPLAY GAMES
      16. CONCLUSION
    3. Chapter 10: How Games Can Touch You
      1. ABSTRACT
      2. INTRODUCTION
      3. FROM ABSTRACTION, TOWARD SIMULATION
      4. MISREPRESENTING SIMULATION
      5. TOWARD A CYBERNETIC HEGEMONY
      6. CONCLUSION
    4. Chapter 11: Toward an Ethic of Representation
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKROUND
      4. JUST A GAME?
      5. HOSPITALITY AND RECOGNITION
      6. TRUTHFULNESS
      7. GAME DESIGN ETHICS
      8. CONCLUSION
  11. Section 4: Designing for Learning and Development
    1. Chapter 12: The New Backyard
      1. ABSTRACT
      2. INTRODUCTION
      3. THE FUNERAL RAID
      4. CONCLUSION
    2. Chapter 13: Teaching Executive Functions, Self-Management, and Ethical Decision-Making through Popular Videogame Play
      1. ABSTRACT
      2. INTRODUCTION
      3. PILOT STUDIES
      4. CONCLUSION AND RECOMMENDATIONS
    3. Chapter 14: Fostering Character Education with Games and Interactive Story Generation
      1. ABSTRACT
      2. INTRODUCTION
      3. BACKGROUND
      4. THE VISION
      5. AEINS (ADAPTIVE EDUCATIONAL INTERACTIVE NARRATIVE SYSTEM)
      6. EDUCATIONAL THEORIES
      7. THE EVALUATION OF AEINS AGAINST THE GAMES’ CRITERIA
      8. EMPIRICAL STUDY
      9. DISCUSSION
    4. Chapter 15: Leveraging Digital Games for Moral Development in Education
      1. ABSTRACT
      2. INTRODUCTION
      3. GAMING IN THE CLASSROOM: A CASE STUDY OF ETHICS DEVELOPMENT
      4. CONCLUSION
  12. Section 5: Designing for Social Change and Civic Engagement
    1. Chapter 16: Power to the People
      1. ABSTRACT
      2. INTRODUCTION
      3. BASICS OF ANTI-OPPRESSION
      4. ANTI-OPPRESSION AND GAMES
      5. INSIGHTS AND EXAMPLES FROM GAME COLLECTIVES AND PARTNERSHIPS
      6. GUIDELINES FOR ANTI-OPPRESSION IN GAME DESIGN AND DEVELOPMENT
      7. CONCLUSION
    2. Chapter 17: The Doctor Will Be You Now
      1. ABSTRACT
      2. INTRODUCTION
      3. SEEDS OVERVIEW
      4. GOALS AND MEASURES FOR SUCCESS
      5. METHODOLOGY FOR PROVOKING ETHICAL DECISION-MAKING
      6. MECHANICS OF ETHICAL EVALUATION
      7. ETHICS AND CONSEQUENCES
      8. ENHANCING A POSITIVE PLAY EXPERIENCE
      9. DEVELOPMENT PROCESS
      10. FUTURE RESEARCH DIRECTIONS
      11. CONCLUSION
    3. Chapter 18: Games, Ethics and Engagement
      1. ABSTRACT
      2. INTRODUCTION
      3. CIVIC ENGAGEMENT THROUGH GAMEPLAY: TWO CASE STUDIES
      4. ETHICAL ISSUES, CONTROVERSIES, AND PROBLEMS: INTENDED AND UNINTENDED CONSEQUENCES
      5. CONCLUSION
    4. Chapter 19: Uganda’s Road to Peace May Run through the River of Forgiveness
      1. ABSTRACT
      2. INTRODUCTION
      3. THE EDUCATIONAL AFFORDANCES OF PLAYABLE FICTIONS
      4. RIVER OF JUSTICE OVERVIEW
      5. LESSONS LEARNED AND IMPLICATIONS
  13. Compilation of References
  14. About the Contributors
  15. Index