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Designing Games for Children by Carla Fisher

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Chapter 4Production

Each time you make a game, the production cycle will be a little different. While many things remain the same, each development team will have methodologies and milestones that it prefers. This chapter details the roles and development phases for an average children’s game.

This chapter discusses development team members, such as producer, game designer, artist, programmer, user-tester, audio engineer, QA game tester, and advisers, as well as production milestones.

Development Team

When making a game, the team may be as small as one person who handles programming, art, and game design. But it’s much more common for small teams of four or five people to create games, especially for mobile and Web-based games. Larger games, ...

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