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Designing Games for Children by Carla Fisher

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Chapter 20E-books and Interactive Stories

While e-books are not necessarily games in the classic sense of the word, many include gamelike elements. They are a popular and widely requested form of digital toys for children, but, like other digital products, e-books are not without best practices for development.

E-books are not a new form of digital interactive—remember Living Books from the CD-ROM era? Over the past few decades, digital books have evolved into lushly animated and deeply interactive adventures that are wildly popular on mobile devices. Because of this rich history, you should consider a number of best practices in order to compete with the other digital books on the market.

This chapter examines types of e-books as well as best ...

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