O'Reilly logo

Designing Audio Effect Plug-Ins in C++ by Will Pirkle

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Introduction

When I started teaching in the Music Engineering Technology Program at the University of Miami in 1996, we were writing signal processing algorithms in digital signal processing (DSP) assembly language and loading them on to DSP evaluation boards for testing. We had also just begun teaching a software plug-in programming class, since computers were finally at the point where native processing was feasible. I began teaching Microsoft's DirectX® in 1997 and immediately began a book/manual on converting DSP algorithms into C++ code for the DirectX platform. A year later I had my first manuscript of what would be a thick DirectX programming book. However, I had two problems on my hands: first, DirectX is bloated with Common Object Model ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required