Part II. Design

This second part of the book deals with assembling layouts for both timeline cards and applications themselves. Numerous examples are cited, highlighting winning examples of wearable programs that are cosmetically pleasing, consistent with that of other Glassware vendors, and logical in conveying their data in methods that achieve the Glass goal of being quick, convenient, and nonintrusive. We also detail the core design guidelines for building great Glassware and differentiate how designing wearable software isn’t just like designing for another mobile platform.

Get Designing and Developing for Google Glass now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.