Further Reading

Flow diagrams, storyboards, wireframes, and mock-ups are the four techniques I use most often. They allow me to start with a bird’s-eye view and progressively move down to the details. Other designers, however, prefer a different combination of techniques. Undercover User Experience Design [BB10] by Cennydd Bowles and James Box teach you these and other techniques.

Bill Buxton’s Sketching User Experiences [Bux07] is another great book on this topic, and Robert Hoekman also covers some of these techniques in Designing the Obvious [Hoe06].

Tyler Tate writes about different sketching and prototyping methods.[58]

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