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Design-Type Research in Information Systems

Book Description

Design-type research deals with the multidisciplinary issues of methodology of design, design principles and guidelines, and philosophy of design with the aim of producing knowledge that aids designers in becoming more effective and efficient. Design-Type Research in Information Systems: Findings and Practices aims to demonstrate that Design-Type Research is a legitimate scientific activity, particularly in the context of the field of Information Systems. Contending that the philosophy, methodology and principles of traditional science also apply to design-type of science, the research contained within this book is important to the widespread acceptance and promotion of design-type research. 

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Dedication
  5. Preface
    1. DISCOVERING THE NON-EXISTENT
    2. ORGANIZATION OF THE BOOK
  6. Acknowledgment
  7. Chapter 1: Design
    1. Abstract
    2. DESIGN: WHAT IS IT?
    3. THE ARTIFACT
    4. DESIGN PROBLEM SOLVING
    5. DESIGN PROCESS
    6. DESIGN REPRESENTATIONS
    7. DESIGN STUDIES AND PHILOSOPHY OF DESIGN
    8. DESIGN FUTURE
  8. Chapter 2: Science
    1. Abstract
    2. SCIENTIFIC PREDISPOSITION
    3. BIRTH OF SCIENCE
    4. MODERN SCIENCE
    5. TYPES OF SCIENCE AND THE “S-APPLY CHAIN”
    6. TYPES OF SCIENCE: THE “ABCDE” VIEW
    7. TYPES OF SCIENCE: THE DESIGN VIEW
    8. SCIENTIFIC METHOD
    9. DEVELOPMENT OF KNOWLEDGE AND ARTIFACTS
    10. ARTIFICIAL MEANS
    11. NATURE OF A THEORY
    12. FALSIFICATION AND THEORETICAL PLURALISM
  9. Chapter 3: Research in Information Systems
    1. Abstract
    2. INFORMATION SYSTEMS
    3. INFORMATION SYSTEMS RESEARCH
    4. SOME INFLUENTIAL THEORETICAL MODELS IN INFORMATION SYSTEMS RESEARCH
    5. THE ISSUE OF IDENTITY IN INFORMATION SYSTEMS RESEARCH
    6. THE ISSUE OF RELEVANCE OF INFORMATION SYSTEMS RESEARCH
    7. BLACK HOLES AND BLACK BOXES
    8. THE WORST POSSIBLE QUESTION
    9. DESPERATE FOR THE HOOKS
  10. Chapter 4: Traditional Science vs. Design-Type Research
    1. Abstract
    2. RESEARCH AND DESIGN: FUSION
    3. DESIGN-TYPE RESEARCH
    4. NATURE OF ARTIFACTS
    5. THE RENAISSANCE OF THE “ΤΗΛΟΣ”?
    6. SCIENCE AND DESIGN: DIFFERENCES?
    7. CRITERION OF TRUTH
    8. TECHNOLOGY AS KNOWLEDGE: HEIDEGGER’S ACCOUNT
    9. SCIENCE AS TYPE OF DESIGN
  11. Chapter 5: Design-Type Research in Information Systems
    1. Abstract
    2. THE RISE OF DESIGN-TYPE RESEARCH IN INFORMATION SYSTEMS
    3. OBSERVATION
    4. UTILITY OR TRUTH? INVENTION VS. DISCOVERY
    5. THEORY, PRESCRIPTION, PREDICTION, AND CAUSALITY
    6. METHOD
    7. DESIGN-TYPE RESEARCH VS. PLAIN DESIGN
  12. Chapter 6: Representing Meta-Artifacts
    1. Abstract
    2. META-ARTIFACTS: THE RIGHT FOR EXISTENCE
    3. DESIDERATA FOR META-ARTIFACT CONCEPTUALIZATION
    4. ZACHMAN’S FRAMEWORK FOR INFORMATION SYSTEMS ARCHITECTURE
    5. THE PERSPECTIVES FOR META-IS REPRESENTATIONAL FRAMEWORK
    6. THE CATEGORIES FOR META-IS REPRESENTATIONAL FRAMEWORK
    7. THE MATRIX FOR IS REPRESENTATIONAL FRAMEWORK
    8. PLURALISM: THE THIRD DIMENSION FOR IS REPRESENTATIONAL FRAMEWORK
  13. Chapter 7: Application of the Representational Framework
    1. Abstract
    2. NEGOTIATIONS
    3. E-NEGOTIATION SYSTEMS: ANALYTICAL LAYER
    4. SYNTHETIC LAYER
    5. TECHNOLOGICAL LAYER
    6. ALTERNATIVES
  14. Chapter 8: Scientific Principles Applied to Design-Type Research
    1. Abstract
    2. LEARNING FROM TRADITIONAL SCIENCE
    3. INDUCTION AND DEDUCTION
    4. OCKHAM’S RAZOR
    5. POPPER’S FALSIFICATIONISM
    6. LACATOS’S PROTECTIVE BELT
    7. KUHN’S PARADIGMS
    8. FEYERABEND’S ANARCHY
    9. ON BEAUTY
  15. Chapter 9: An Example of Application of Scientific Principles to Design-Type Research
    1. Abstract
    2. THE PROBLEM
    3. PARADIGM COMPETITION
    4. INDUCTION AND DEDUCTION
    5. AGAINST THE PARADIGM
    6. THE BEAUTY
    7. FALSIFIABILITY
    8. THE RAZOR
    9. THE BELT
  16. Chapter 10: Family of Information System Meta-Artifacts
    1. Abstract
    2. DISCOVERING THE TYPES OF INFORMATION SYSTEMS
    3. PAST WORK
    4. INFORMATION SYSTEM TYPES AND REPRESENTATIONAL FRAMEWORK
    5. FAMILY OF META-REQUIREMENTS
    6. FAMILY OF SYNTHETIC META-SYSTEMS
    7. FAMILY OF TECHNOLOGICAL META-SYSTEMS
    8. DESIGN-TYPE RESEARCH FRONTIER AND PHANTOM META-ARTIFACTS
  17. Chapter 11: Science as Design
    1. Abstract
    2. RE-INVENTING THE WORLD
    3. FRAUDULENT SCIENCE AND DESIGN
    4. MATHEMATICS: THE NON-EXISTENT
    5. ASTRONOMY: THE BEAUTY
    6. PHYSICS: THE CREATIVITY
    7. BIOLOGY: THE PURPOSE
  18. Chapter 12: Some Example Meta-Artifacts Inspired by Science and Nature
    1. Abstract
    2. DESIGNING BY IMITATING
    3. MIMICKING THE BRAINS
    4. DESIGNING THE DESIGNER
    5. BACK TO THE VAGUE
  19. Compilation of References
  20. About the Contributors
  21. Concluding Remarks
  22. Index