Part I: An Introduction to Object-Oriented Software Development

Part Overview

This part introduces you to a method for developing object-oriented software that is based on patterns—the insights and best practices learned by designers and users over the years—and on the modeling language (UML) that supports it.

This will not follow the object-oriented paradigm of the 1980s, where developers were simply told to find the nouns in the requirement statements and make them into objects. In that paradigm, encapsulation was defined as data-hiding and objects were defined as things with data and methods used to access that data. This is a limited view, constrained as it is by a focus on how to implement objects. It is incomplete.

This part discusses ...

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