Chapter 4. Going Cross-Platform with FireMonkey

In this chapter, we will cover the following recipes:

  • Giving a new appearance to the standard FireMonkey controls using styles
  • Creating a styled TListBox
  • Impressing your clients with animations
  • Using master/details with LiveBindings
  • Showing complex vector shapes using paths
  • Using FireMonkey in a VCL application
  • Reinventing your GUI also known as mastering Firemonkey controls, shapes, and effects

Introduction

The FireMonkey framework is the app development and runtime platform behind Delphi and C++Builder. FireMonkey has been introduced in these products since Version XE2 (September 2011) and is the first native GPU-powered application platform. The IT world is becoming more multiplatform with each passing ...

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