Chapter 16. Adobe® Flex™ 2 and Rich Internet Applications

<feature><title>Objectives</title>

In this chapter you will learn:

<objective>

What Flex is and what it’s used for.

</objective>
<objective>

How to design user interfaces in Flex’s user interface markup language, MXML.

</objective>
<objective>

How to embed multimedia in a Flex application.

</objective>
<objective>

How to use data binding to create responsive user interfaces.

</objective>
<objective>

How to access XML data from a Flex application.

</objective>
<objective>

Client-side scripting in ActionScript 3.0, Flex’s object-oriented scripting language.

</objective>
<objective>

How to interact with a web service.

</objective>
<objective>

How to create an advanced user interface.

</objective>
<objective> ...

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