1 Ball of Fire

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Introduction

In this tutorial we’re going to tackle one of the most common simulations performed with fluid dynamics, that of a metal ball emitting fire. There are several reasons behind this – from the amount of “fuel” the simulation has, its explosive properties, color, and whether or not the system is set to generate smoke. In our system we’re going to simulate this type of effect using 3ds Max’s native kit, namely Particle Flow, with multiple systems to affect each aspect of the flame shape. The resulting particles will then be surfaced with a Blobmesh Compound Object with a material assigned before rendering.

Analysis ...

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