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Dart in Action by Chris Buckett

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Chapter 3. Building and testing your own Dart app

This chapter covers

  • Building a user interface in the browser
  • Reacting to user events
  • Reusing code with functions
  • Getting familiar with Dart classes
  • Writing simple unit tests

It’s time to get your hands on some real Dart code. Using the core language constructs of variables, functions, and classes, you’ll build a simple browser-based packing-list app called PackList to let users keep track of things to take on their vacations. One of Dart’s design goals is to be familiar; this chapter should help you feel comfortable with the Dart functionality around variables, functions, and classes before we get to the more surprising and interesting features in later chapters.

Instead of building the ...

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