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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Enhancing Darkanoid

Well, it’s time to put the final touches on our Darkanoid game. It’s been in development for a long time now, since way back in Chapter 10, so I’m going to miss it! But we have bigger and better games to write in future chapters so it’s time to wrap up this game and move on. Since this is the final chapter for work on Darkanoid, I want to finish it off with a bang, so there are a lot of changes to put into the game. Even so, the possibilities for this game are endless, and I’ve had to scrap a lot of features that I wanted to put into the game for the sake of time. Here are the new features that you will find in the game this chapter:

  • Improved collision code

  • Added scoring

  • Added game state

  • Added “lives”

  • Added powerups

  • Added explosions ...

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