O'Reilly logo

DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Animated Sprites

Let’s go over the key concepts of sprite programming that you learned in the last chapter. The term “sprite” is an old-school game programming concept that dates back to the early ’80s. Modern game designers call them “actors.” In a sense this is a good term to use since game sprites really are playing a role in the game. “Sprite” was coined within the game industry. In the old days, before video games ran in 3D, all game graphics were hand-drawn and displayed on the screen as static, non-moving objects—or as animated sprites. The term “actor” may have originated in an early version of Macromedia Director.

While it might seem like the subject of sprites is dated and irrelevant today, the truth is quite contrary. Numerous commercial ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required