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DarkBASIC Pro Game Programming, Second Edition by Joshua R. Smith, Jonathan S. Harbour

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Graphics in Abundance!

The first step to writing a game on any platform—for example, Windows, Mac, Linux, or Game Boy Advance—is to learn the language, which you have now done. The language on many platforms is called the SDK (Software Development Kit). In the early days of Windows—circa 1992 and Windows 3.0—programmers had to use Microsoft C and the Windows SDK to write programs. This was before the invention of Visual Basic, which made Windows programming easy. In that regard, DarkBASIC has made it even easier (although DB was designed just for making games). DB is absolutely loaded with graphics commands! If you love graphics, then you’ve found a great tool for working with them. I’ll go over the graphics commands built into DB soon. First, ...

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