The animation of objects and entities in the Track View can be as complex or as simple as the animator or the designer requires. In this recipe, we will animate a dead tree falling into water. This will involve animating the tree itself as well as triggering some particle effects at specific times. The interesting part about this will be that we are not making a cut-scene but rather a scripted game play event that will alter the path of the character.
forest.cryopen for this recipe
First, we must add some geometry to animate. It is important to remember the difference between a brush and the entities. ...