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CryENGINE 3 Cookbook by Dan Tracy, Sean Tracy

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Creating skinned characters for the CryENGINE

The CryENGINE has a robust character and animation system.

It is however important to realize that, for the character creation process to go smoothly, you should follow the recommended workflow put forth in this first recipe for the creation and subsequent animation of skinned characters.

Getting ready

Locate the character assets that are shipped with the CryENGINE SDK.

In most cases, a character subfolder is created within your particular game's object folder.

In the SDK, the default character is located in Game\objects\Characters\neutral_male.

When creating character assets for the CryENGINE, you will typically save them to two or three different .Max files. The first file will contain the main character; ...

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