Before using textures and the advanced shading on objects, the CryENGINE needs the object to have a material ready to be read by the engine. These materials are stored as
In this recipe, you will learn how to create a material using 3ds Max and translate that material's information into an MTL file.
In this example, we will create a material for a basic prop with a texture and collision. To begin, open 3ds.
Let's set up our material for export to the engine: