Improving your sky with clouds
Clouds are just one example of the various object types and features supported in CryENGINE 3.
You should have the level live_create_small
open.
Let's use the different cloud entities available to us to populate our sky with:
- Drag a Cloud entity into the level.
- Place it at above 1000 meters (Z value = 1000).
- Make sure that the Cloud entity is selected, so that its properties are displayed in the RollupBar, then click the MTL <No Custom Material> icon.
- This opens the Material Editor, where you can select the the desired Cloud Material. Make sure that the Common.Cloud Shader is selected in the Material settings.
- Scale it by selecting the Scale tool from the Toolbar, making sure to select all ...