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CryENGINE 3 Cookbook by Dan Tracy, Sean Tracy

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Chapter 4. Environment Creation

In this chapter, we will cover:

  • Creating your first time of day with the basic parameters
  • Adjusting the terrain lighting
  • Using the real-time Global Illumination
  • Adjusting the HDR lighting and the effects for flares
  • Creating a global volumetric fog
  • Creating a night scene with the time of day parameters
  • Color grading your level
  • Creating a realistic ocean
  • Improving your sky with the clouds
  • Making it rain in your level

Introduction

In this chapter, we will cover some of the environmental improvements and additions you can make within the CryENGINE 3 Sandbox with levels.

A good deal of the tools covered here will be atmospheric in nature; however, when used in combination with game play elements, this can make for quite a unique ...

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