Chapter 4. Environment Creation
In this chapter, we will cover:
- Creating your first time of day with the basic parameters
- Adjusting the terrain lighting
- Using the real-time Global Illumination
- Adjusting the HDR lighting and the effects for flares
- Creating a global volumetric fog
- Creating a night scene with the time of day parameters
- Color grading your level
- Creating a realistic ocean
- Improving your sky with the clouds
- Making it rain in your level
In this chapter, we will cover some of the environmental improvements and additions you can make within the CryENGINE 3 Sandbox with levels.
A good deal of the tools covered here will be atmospheric in nature; however, when used in combination with game play elements, this can make for quite a unique ...