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CryENGINE 3 Cookbook by Dan Tracy, Sean Tracy

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Opening a level in the CryENGINE 3 Sandbox

As most people involved in the game's development process should be familiar with opening levels, this section will take you through the relatively straightforward task of opening a level within the CryENGINE 3 Sandbox editing tool.

Getting ready

Having already located the Editor.exe in either your bin32 or bin64 folders, it will now be started in this section.

Note

If a level is not already loaded, the editor's subsystems can still access assets and resources from your game. Keep this in mind as some tasks don't require the loading of a level.

How to do it...

Let's get to opening a level:

  1. Launch the Editor.exe located in either the Bin32 or Bin64 folder. You will be presented with an interface, as shown in ...

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