As most people involved in the game's development process should be familiar with opening levels, this section will take you through the relatively straightforward task of opening a level within the CryENGINE 3 Sandbox editing tool.
Having already located the
Editor.exe in either your
bin64 folders, it will now be started in this section.
If a level is not already loaded, the editor's subsystems can still access assets and resources from your game. Keep this in mind as some tasks don't require the loading of a level.
Let's get to opening a level:
Editor.exelocated in either the
Bin64folder. You will be presented with an interface, as shown in ...