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Cross-Platform Desktop Applications: Using Node, Electron, and NW.js by Paul B. Jensen

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Chapter 18. Packaging the application for the wider world

This chapter covers

  • Creating Mac binaries of your app
  • Creating Windows .exe files of your app
  • Using builders to help automate creating the app
  • Creating Linux executables for your app
  • Creating Mac and Windows setup installers for your app

Once you’ve gotten to a stage with your app where it’s ready for people to use, the next step is to consider how you want to package it for running on your users’ computers so that users can install it. There are lots of different ways to do this, and depending on the app you’re building and who your audience is, it’s good to know which options exist and how you can make use of them.

In this chapter, we’ll explore those options and show how to ...

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