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Cross-Platform Desktop Applications: Using Node, Electron, and NW.js by Paul B. Jensen

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Chapter 7. Controlling how your desktop app is displayed

This chapter covers

  • Controlling the application window
  • Setting the application window’s dimensions
  • Making applications run in full-screen mode
  • Creating kiosk applications

When you build a desktop app, one of the first considerations is how the user will interact with it. Will it be a windowed app that can operate at the same time as other apps, a publicly accessible terminal in a bank, or an immersive experience that will consume all of the user’s attention, like a game?

A desktop app can take many forms. It can operate in a window that can be maximized and minimized as needed, or run in full-screen mode, like a video game. In this chapter, we’ll explore options for controlling ...

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