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Creating Teacher Immediacy in Online Learning Environments

Book Description

Educators are finding that communication and interaction are at the core of a successful web-based classroom. This interactivity fosters community, which contributes to effective and meaningful learning. Positive online communities and the communication therein encourage students to interact with others’ views which not only grows one’s empathy, but is an integral part of constructivist learning theories. Because of this, the most important role of an educator in an online class is one that ensures student interactivity and engagement. Creating Teacher Immediacy in Online Learning Environments addresses the most effective models and strategies for nurturing teacher immediacy in web-based and virtual learning environments. A number of innovative methods for building an authentic, personalized online learning experience are outlined and discussed at length within this publication, providing solutions for pre-service as well as in-service educators. This book is a valuable compilation of research for course designers, faculty, students of education, administration, software designers, and higher education researchers.

Table of Contents

  1. Cover
  2. Title Page
  3. Copyright Page
  4. Book Series
    1. Mission
    2. Coverage
  5. Dedication
  6. Editorial Advisory Board
  7. Foreword
    1. REFERENCES
  8. Preface
  9. Chapter 1: Building Teaching Presence in Online Classes
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. MAIN FOCUS OF THE CHAPTER
    5. CHALLENGES
    6. PRINCIPLES OF GOOD INSTRUCTION
    7. SUPPORTING ONLINE CLASSES
    8. FUTURE RESEARCH DIRECTIONS
    9. CONCLUSION
    10. REFERENCES
  10. Chapter 2: Instructor Immediacy and Authenticity
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. INSTRUCTOR IMMEDIACY AND AUTHENTICITY: THE MEAT OF THE DISCUSSION
    5. SOLUTIONS AND RECOMMENDATIONS
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
  11. Chapter 3: Emphasizing Instructor Presence in Digital Learning Environments
    1. ABSTRACT
    2. INTRODUCTION
    3. SYNCHRONOUS AND ASYNCHRONOUS COMMUNICATIONS
    4. SOCIAL NETWORKING IN THE ONLINE LEARNING ENVIRONMENT
    5. ONLINE OFFICE HOURS
    6. COURSE MIDPOINT CHECK
    7. WELCOME/INTRODUCTORY VIDEO
    8. INSTRUCTOR AND STUDENT IDENTIFICATION
    9. SUMMARY
    10. REFERENCES
  12. Chapter 4: “I'm Here for You”
    1. ABSTRACT
    2. INTRODUCTION
    3. INSTRUCTOR PRESENCE HAS ALWAYS BEEN IMPORTANT TO E-LEARNING
    4. COMMUNICATING COURSE AND INSTRUCTOR EXPECTATIONS, AND PROVIDING ANALYSIS, SUGGESTIONS, AND FEEDBACK ON LEARNER WORK
    5. CONCLUSION
    6. REFERENCES
  13. Chapter 5: Interactivity and Immediacy in Online Academic Programs
    1. ABSTRACT
    2. VALUE OF DESIGNING INTERACTIVITY IN ONLINE ACADEMIC PROGRAMS
    3. INSTRUCTIONAL DESIGN BEST PRACTICES FOR INTERACTIVITY IN HIGH EDUCATION ACADEMIC PROGRAMS
    4. FUTURE RESEARCH DIRECTIONS
    5. CONCLUSION
    6. REFERENCES
    7. ADDITIONAL READING
  14. Chapter 6: The Human Element
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. METHODS
    5. FINDINGS
    6. IMPLICATIONS AND FUTURE RESEARCH
    7. RECOMMENDATIONS
    8. CONCLUSION
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
  15. Chapter 7: Leveraging Teaching Presence in Online Courses
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. LEVERAGING TEACHING PRESENCE: THE CASE OF AN ONLINE COURSE
    5. CONCLUSION
    6. REFERENCES
  16. Chapter 8: Synchronous and Asynchronous Tools Optimizing Online Learning in the English-Speaking Caribbean
    1. ABSTRACT
    2. INTRODUCTION
    3. METHODOLOGY
    4. CASE STUDY 1: TEACHER IMMEDIACY – ACADEMIC AND SOCIAL SUPPORT
    5. CASE STUDY 2: IMMEDIACY AND SOCIAL PRESENCE
    6. FUTURE RESEARCH DIRECTIONS
    7. CONCLUSION
    8. REFERENCES
    9. ADDITIONAL READING
  17. Chapter 9: Facebook Mediated Learning Environments in Pakistan
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. LEARNING AND FACEBOOK
    5. SOLUTIONS AND RECOMMENDATIONS
    6. TOWARDS A SOCIAL THEORY OF LEARNING
    7. CONCLUSION
    8. REFERENCES
    9. KEY TERMS AND DEFINITIONS
    10. ENDNOTES
  18. Chapter 10: Instructional Strategies for Synchronous Components of Online Courses
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND AND LITERATURE REVIEW
    4. SOLUTIONS AND RECOMMENDATIONS
    5. FUTURE RESEARCH DIRECTIONS
    6. CONCLUSION
    7. REFERENCES
  19. Chapter 11: Understanding Strategies of Teacher-Student Interaction
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. THEORETICAL PERSPECTIVE, ISSUES AND CHALLENGES FOR UNIVERSITY ONLINE EDUCATION
    5. THE CASE STUDY
    6. SOLUTIONS/RECOMMENDATIONS
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
    9. REFERENCES
  20. Chapter 12: Using Audio and Video Feedback to Increase Instructor Presence in Asynchronous Online Courses
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND
    4. POTENTIAL BENEFITS OF AUDIO AND VIDEO FEEDBACK
    5. DRAWBACKS AND LIMITATIONS
    6. SOLUTIONS AND RECOMMENDATIONS
    7. FUTURE RESEARCH DIRECTIONS
    8. CONCLUSION
    9. REFERENCES
    10. KEY TERMS AND DEFINITIONS
  21. Chapter 13: Macromedia Director-MX Lessons Development (MAD-LED) Model
    1. ABSTRACT
    2. INTRODUCTION
    3. STATEMENT OF THE PROBLEM
    4. OBJECTIVES OF THE MAD-LED TOOL
    5. ORGANISATION OF THE CHAPTER
    6. RELATED WORK
    7. IMMEDIACY
    8. MULTIMEDIA MACROMEDIA DIRECTOR-MX
    9. SYSTEMS ARCHITECTURE
    10. SYSTEM FLOW CHART FOR MAD-LED MODEL
    11. SYSTEM IMPLEMENTATION
    12. DISCUSSION AND FINDINGS
    13. CONCLUSION
    14. REFERENCES
    15. ENDNOTE
  22. Chapter 14: Students' Perceptions of the Online Instructors' Roles in a Massive Open Online Course
    1. ABSTRACT
    2. INTRODUCTION
    3. LITERATURE REVIEW
    4. METHODOLOGY
    5. RESULTS
    6. DISCUSSION
    7. CONCLUSION
    8. REFERENCES
  23. Chapter 15: An Entertaining Game-Like Learning Environment in a Virtual World for Education
    1. ABSTRACT
    2. INTRODUCTION
    3. BACKGROUND: LITERATURE REVIEW ON GAME-LIKE ENVIRONMENT
    4. EXAMPLES OF GAME-LIKE ENVIRONMENT IN VIRTUAL WORLD FOR EDUCATION
    5. SUGGESTIONS TO THE READERS
    6. CONCLUSION
    7. REFERENCES
    8. ENDNOTE
  24. Compilation of References
  25. About the Contributors