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Creating Motion Graphics with After Effects, 5th Edition

Book Description

Trish and Chris Meyer share over 17 years of hard-earned, real-world film and video production experience inside this critically acclaimed text. More than a step-by-step review of the features in AE, readers will learn how the program thinks so that they can realize their own visions more quickly and efficiently. This full-color book is packed with tips, gotchas, and sage advice that will help users thrive no matter what projects they might encounter. Creating Motion Graphics 5th Edition has been thoroughly revised to reflect the new features introduced in both After Effects CS4 and CS5. New chapters cover the revolutionary new Roto Brush feature, as well as mocha and mocha shape. The 3D section has been expanded to include working with 3D effects such as Digieffects FreeForm plus workflows including Adobe Repoussé, Vanishing Point Exchange, and 3D model import using Adobe Photoshop Extended. The print version is also accompanied by a DVD that contains project files and source materials for all the techniques demonstrated in the book, as well as nearly 200 pages of bonus chapters on subjects such as expressions, scripting, and effects.  Subjects include: Animation Techniques; Layer Management; Modes, Masks, and Mattes; Mastering 3D Space; Text Animation; Effects & Presets; Painting and Rotoscoping; Parenting, Nesting, and Collapsing; Color Management and Video Essentials; Motion Tracking and Keying; Working with Audio; Integrating with 3D Applications; Puppet Tools; Expressions; Exporting and Rendering; and much more.

Table of Contents

  1. Cover
  2. Halftitle
  3. Title
  4. Copyright
  5. Contents
  6. Introduction: When the Going Gets Tough…
  7. Getting Started: How to Use This Book
  8. 1. After Effects 101: Moving in and getting comfortable
    1. Welcome to After Effects
    2. The After Effects Project
    3. Compositions
    4. The Application Window
    5. The Tools Panel
    6. The Project Panel
    7. Importing Footage
    8. The Footage Panel
    9. Adobe Bridge
    10. Rearranging the Furniture
    11. Resizing Frames
    12. Tabs
    13. Re-docking Panels
    14. Opening New Panels
    15. Workspaces
  9. 2. Creating a Composition: Procedures and shortcuts for setting up a blank canvas
    1. The New Composition
    2. The Composition Panel
    3. The Timeline Panel
    4. Adding Footage to a Comp
    5. More on Layers
    6. Keeping Tabs on Multiple Comps
    7. Closing Comps
    8. Side-by-Side View
    9. Navigating in Space
    10. Mouse Wheel Scrolling
    11. Resolution
    12. Quality
    13. Navigating in Time
    14. Zooming in Time
    15. The Work Area
    16. Visual Aids
    17. Safe Areas
    18. Grids
    19. Rulers and Guides
    20. Show Channel
    21. The Background Color
    22. Black versus Black
  10. 3. Basic Animation: Animating a layer’s transformations along with mastering motion paths
    1. Position in Time and Space
    2. Animating Position
    3. Editing the Motion Path
    4. Keyframe Navigation
    5. Editing Keyframes Numerically
    6. T is for Opacity
    7. Crossed-up Dissolves
    8. Fading Layers as a Group
    9. S is for Scale
    10. Animating Scale
    11. R is for Rotation
    12. Animating Rotation
    13. An Orientation in 3D Rotation
    14. Auto-keyframe Mode
    15. A is for Anchor Point
    16. Moving Anchor and Position Together
    17. Anchor Point Examples
    18. Orbiting Objects
    19. Motion Control Moves
    20. Smooth Operator
    21. Keyframe Tips and Gotchas
  11. 4. Keyframe Velocity: The secrets to creating sophisticated animations
    1. Easy Ease
    2. Auto Bezier
    3. The Graph Editor
    4. Value Graphs
    5. Editing Handles
    6. Velocity Graphs
    7. Multiple Values
    8. Position Graphs
    9. Position Value Graphs
    10. Position Speed Graphs
    11. Separate X, Y, and Z
    12. Graph Gotchas
    13. Hold Interpolation
    14. Continuing from Hold
    15. Roving Keyframes
  12. 5. Animation Assistance: A series of tips, tricks, and Keyframe Assistants to make your life easier
    1. Things to Do with Keyframes
    2. Copying and Pasting Keyframes
    3. Moving and Nudging Motion Paths
    4. Scaling a Motion Path
    5. Sketching and Smoothing
    6. Motion Sketch
    7. Applying Sketch to Others
    8. Smoother
    9. Auto-Orient Rotation
    10. A Wiggly World
    11. Wiggly Practice
    12. Customizing Wiggles
    13. Exponential Scale
  13. 6. The Layer Essentials: Tips for managing multiple layers efficiently, including hot keying, markers, and the layer switches
    1. Selecting Layers
    2. Moving Layers in Time
    3. Moving Layers in the Stack
    4. Duplicating Layers and Comps
    5. Soloing Layers
    6. Renaming Layers
    7. Replace Source
    8. Replace Footage
    9. Taking Snapshots
    10. Align Panel
    11. Color-Coding
    12. What Does That Switch Do?
  14. 7. Trimming Layers: Learning how to edit layers through trimming, splitting, and sequencing
    1. The Ins and Outs of In and Out
    2. Trimming Layers
    3. Method A: Trimming in the Timeline Panel
    4. Method B: Trimming in the Layer Panel
    5. Comparing Methods
    6. Slip Sliding Away
    7. Slipping Keyframes
    8. Sequence Layers
    9. Splitting Layers
    10. Overlay and Ripple Insert Edits
  15. 8. Motion Blur and More: Life’s a blur – at least, to a camera it is
    1. Applying Motion Blur
    2. Shutter Angle and Phase
    3. Blur and Masks
    4. Blur and Nested Comps
    5. Render Settings
    6. Faux Motion Blur
    7. Echoed Effects
    8. An Original Echo
    9. Echoed Animation
    10. Cycore Time Effects
    11. CC Force Motion Blur & Wide Time
    12. CC Time Blend & Time Blend FX
  16. 9. Blending Modes: One of the most creative tools After Effects offers is mixing images together using blending modes
    1. Modus Operandi
    2. Mode Swings
    3. Experimenting
    4. Darkening Modes
    5. Darken/Darker Color
    6. Multiply
    7. Linear Burn
    8. Color Burn/Classic Color Burn
    9. Lightening Modes
    10. Add
    11. Lighten/Lighter Color
    12. Screen
    13. Linear Dodge
    14. Color Dodge/Classic Color Dodge
    15. Lighting Modes
    16. Overlay
    17. Soft Light
    18. Hard Light
    19. Linear Light
    20. Vivid Light
    21. Pin Light
    22. Hard Mix
    23. Subtraction and Division Modes
    24. Difference/Classic Difference
    25. Exclusion
    26. Subtract
    27. Divide
    28. Property-Replacing Modes
    29. Hue
    30. Saturation
    31. Color
    32. Luminosity
    33. Summarizing H, S, L, and Color modes
  17. 10. All About Masking: Masking tools create transparency using standard or freeform Bezier shapes
    1. Masking Basics
    2. Masking in the Comp Panel
    3. Masking in the Layer Panel
    4. Shape Shortcuts
    5. The Free Transform Tour
    6. Masks of a Feather
    7. Mask Expansion
    8. Mask Opacity
    9. Freeform Bezier Masking
    10. Editing with the Selection Tool
    11. Editing with the Pen Tool
    12. RotoBezier Masks
    13. Converting between Bezier and RotoBezier
    14. Animating a Mask
    15. Masks and Velocity
    16. More Mask-Animating Advice
    17. Inverting a Mask
    18. Fixing Seams with Inverted Masks
    19. Multiple Masks
    20. Mask Modes
    21. Problem-Solving Modes: Lighten and Darken
    22. Management Advice
    23. Rotoscoping Figures
    24. Panning a Layer Inside a Mask
    25. Interchangeable Paths
    26. Working with Illustrator Paths
    27. Wiping on Curved Shapes
    28. More on Pasting Paths
    29. Mask Paths to Motion Paths
    30. Mask Interpolation
    31. The Smart Approach
    32. Along the Curve
    33. Straight and Narrow
    34. Inside-Out Interpolation
    35. Smart Practice
  18. 11. All About Track Mattes: Mastering track mattes is a prerequisite for creating complex multilayered compositions
    1. What’s in a Matte?
    2. Creating a Luma Matte Effect
    3. Creating an Alpha Matte Effect
    4. To Luma or To Alpha?
    5. Adding a Background
    6. Track Matte Inverted
    7. Using the Invert Effect
    8. Increasing the Contrast of a Matte
    9. Soft Mattes
    10. Specifying One Channel as a Matte
    11. Creating Animated Mattes
    12. Animating the Fill
    13. Parental Bond
    14. Options for Applying Effects
    15. Building a Track Matte Hierarchy
    16. Precomposing After Track Matte
    17. Precomposing Before Track Matte
    18. Effects in a Nested Comp Hierarchy
    19. Unmultiplying a Separate Matte
    20. Fade the Movie or the Matte?
    21. Head Burn Fadeout
    22. Custom Transition Mattes
  19. 12. Stencils and the “T”: Stencils are a great way to add transparency to multiple layers. And then there’s that “T” switch…
    1. Stencil Luma
    2. Stencil Alpha
    3. Silhouettes and Alpha versus Luma
    4. Adding a Background Layer
    5. Preserve Underlying Transparency
    6. Glints, Backgrounds, and Effects
    7. Alpha Add with Stencils
  20. 13. 3D Space: Adding depth to your animations by mastering Z space
    1. Enter a New Dimension
    2. Postcards in Space
    3. The Z Factor
    4. Taking a Spin in 3D
    5. Anchors and Offsets
    6. Working with 3D Compositions
    7. 3D Views
    8. View Layouts
    9. Getting a Grip
    10. Twirl versus Spin
    11. 3D Motion Paths
    12. Auto-Orient Along 3D Path
    13. Rendering Orders
    14. What a Difference a Dimension Makes
    15. Intersections
    16. Mixing 2D and 3D Layers
    17. Breaking the Render Order
    18. Other Layer Interactions
    19. Blending Modes
    20. Track Mattes
    21. Stencils
    22. Adjustment Layers
    23. Compound Effects
  21. 14. Cameras: Get new perspective on your 3D layers by placing cameras around them
    1. Shooting Script
    2. Instant Gratification
    3. Pointing the Camera
    4. One-Node Cameras
    5. Animating Cameras
    6. Auto-Orientation
    7. Camera Rigs
    8. Orbit Camera Rig
    9. Dolly Camera Rig
    10. Animation Advice
    11. Editing Between Cameras
    12. Camera Settings
    13. Angle of View
    14. Depth of Field
    15. Depth Charges
  22. 15. Lighting in 3D: We continue our exploration of 3D by discussing how to illuminate your layers
    1. Lights and Surfaces
    2. Lights 101
    3. Rotating a Light
    4. A Light Menu
    5. Spot Light
    6. Point Light
    7. Parallel Light
    8. Ambient Light
    9. Intensity
    10. Color
    11. The Material World
    12. Accepts Lights
    13. Ambient
    14. Diffuse and Specular
    15. Shininess
    16. Metal
    17. Out of the Shadows
    18. Shadows 101
    19. Light Transmission
    20. Creating Gels
    21. Gobos
    22. Fake Reflections
    23. Adjustment Lights
    24. Light as a Creative Tool
  23. 16. Parallel Worlds: Combining 3D layers from different sources
    1. 2D versus 3D Layers
    2. Different Types of 3D Layers
    3. 3D Shadows onto 2D Layers
    4. 3D Shadows for 3D Effects
    5. 3D Objects from Photoshop Extended
    6. Vanishing Point Exchange
    7. Live Photoshop 3D Layers
    8. Adobe Repoussé
    9. Digieffects FreeForm
    10. Warping Practice
    11. Animating a Curl
    12. Displacement Mapping
  24. 17. Parenting Skills: The ability to group layers together greatly eases the creation of complex animations
    1. Developing an Attachment
    2. Family Tree
    3. Breaking the Bonds
    4. Basic Parenting Lessons
    5. Saving Time
    6. Move as a Group
    7. Children and Effects
    8. Anthropomorphism
    9. Parenting with a Null Object
    10. Getting a Handle
    11. Local Coordinates
    12. The Face Inside the Window
    13. Jump Parenting
  25. 18. Nesting Compositions: Creating complex motion graphics that are easy to edit requires building a hierarchy of compositions
    1. Nesting 101
    2. Nesting a Comp
    3. Easy Editing for Effects
    4. Editing a Sequence of Clips
    5. Size Doesn’t Matter
    6. Repetition and Variation
    7. Navigating Nested Comps
    8. Composition Navigator
    9. Composition Mini-Flowchart
    10. Edit This, Look At That
    11. Locking the Comp Panel
    12. Locking the Effect Controls Panel
    13. Nesting Options
    14. General Nesting Tips
    15. The Rendering Order
    16. Two Comps Are Better Than One
    17. Manipulating the Rendering Order
    18. Problem Solving
    19. The Best Laid Plans
  26. 19. Precomposing: Continuing our tour of After Effects’ rendering order, we prove that precomposing is easy once you know how…
    1. Precompose for Grouping
    2. Precompose Options
    3. Option #1: Leave All Attributes
    4. Option #2: Move All Attributes
    5. Fixing Render Order Problems
    6. Fixing the Edge
    7. Trimming Out Empty Calories
    8. Removing Empty Calories by Trimming
    9. Removing Empty Calories by Moving Layers
  27. 20. Collapsing Transformations: Options for maximizing resolution also rewire the rendering order
    1. Resolution Lost
    2. Collapsing 101
    3. Collapsing 102
    4. Under the Hood
    5. Problems and Opportunities
    6. The Pasteboard
    7. Blending Modes
    8. Adjustment Layers
    9. Opacity and Fade-Outs
    10. Stencils and Silhouettes
    11. Collapsed Space
    12. Discontinuous Space
    13. Continuous Rasterization
    14. Render Order Trickery
    15. Mask Feather Foolery
    16. Eccentric Effects
  28. 21. Textacy: Mastering this powerful text animation engine is well worth the effort
    1. Creating Text
    2. Editing Type Attributes
    3. Composing for Paragraphs
    4. Text Along a Path
    5. Text Animators
    6. Creating a Typing On Animation
    7. Properties Parade
    8. Creating a Cascading Animation
    9. Per-character 3D
    10. Text Position in Z
    11. 3D Text Rotation
    12. Per-character Align to Camera
    13. 3D Text in a 3D World
    14. Animator Shapes
    15. The Lowdown on Ease High and Low
    16. More Options
    17. Animating Amount & Property Values
    18. Anchor Point Grouping and Alignment
    19. Inter-Character Blending
    20. Adding a Wiggly Selector
    21. Wiggly Options
    22. Multiple Range Selectors
    23. The Case for Multiple Animators
    24. Adding and Managing Animators
    25. Exporting Text to SWF
    26. Photoshop Text Integration
    27. Create Outlines
    28. Closing Characters
  29. 22. Applying and Using Effects: After animating layers comes treating their images with special effects
    1. Applying an Effect
    2. Effects & Presets Panel
    3. The Search Party
    4. Effect Controls
    5. Sliders
    6. Rotary Dials
    7. Color Swatches
    8. Popups
    9. Effect Points
    10. Option Dialogs
    11. Custom Interface Items
    12. Animating Effects
    13. Tricks to Click
    14. Effect Point Animation
    15. Pasting Position and Masks to Effect Point
    16. Masks as Paths
    17. Render Settings
    18. Adjustment Layers
    19. Adjustment Logic 101
    20. Edited Sequence
    21. Additional Adjusting Tricks
    22. Simple Selections
    23. Masking Shapes
    24. Any Alpha Will Do
    25. Animating Adjustments
    26. Blending Modes
    27. Luma Track Mattes
    28. Transforming Adjustments
    29. Adjusting in 3D
    30. Effects and Solids
    31. Dropping Out the Black
    32. Divide and Conquer
  30. 23. Effects Roundup Overview: Where to find tips on our favorite effects
    1. Getting More from Effects
    2. Third-Party Effects
  31. 24. Compound Effects: Compound effects may seem nonintuitive at first, but they require learning only a few simple rules
    1. That Other Layer
    2. Size Matters
    3. Short Circuit
    4. Longer (and Better) Circuit
    5. Compound Blur
    6. Texturize
    7. Texturizing by Nesting
    8. Texturizing by Precomposing
    9. Displacement Map
    10. Animating the Map
    11. Different Sizes
    12. Slice ‘n’ Dice
    13. The Mirror Cracked
    14. Why Isn’t It Working?
  32. 25. Presets and Variations: Alternatives to reinventing the wheel every time you use an effect
    1. Presets in Action
    2. Precut Masks
    3. Presets and Effects
    4. Adobe’s Presets
    5. Browsing Presets
    6. Quick Tasks
    7. Text Presets
    8. Behaviors
    9. Brainstorm
    10. More Brainwaves
  33. 26. Color Management: Preserving your colors through your workflow
    1. Color Management Overview
    2. Project Working Space
    3. Input Profiles
    4. Some Examples
    5. Output Profiles
    6. Display Management
    7. Output Simulation
    8. Apply Color LUT
    9. Scene-Referred Profiles
    10. Image States
    11. Mixing Profiles
    12. Luminance Range Issues
    13. Linear Blending and Gamma
    14. Linear Blending Examples
    15. Linearize Working Space versus Blend Colors
    16. 32-Bit Floating Point
    17. Altering Exposure
    18. Creative Float
    19. Cineon Log Color Space
    20. Broadcast Safe Colors
  34. 27. Keying: Effectively removing a color background requires attention throughout the chain
    1. Keying 101
    2. Approaches
    3. A Box Full of Keys
    4. Color Key
    5. Luma Key
    6. Color Range Key
    7. Linear Color Key
    8. Color Difference Key
    9. Extract
    10. Inner/Outer Key
    11. Difference Matte
    12. Keylight
    13. Fixing It in the Mix
    14. Living on the Edge
    15. The Matte Effects
    16. Blurring the Lines
    17. Seeing the Light
  35. 28. Frame Rate Manipulation: Time Stretch, Reverse, and Remap, plus smoothing the result with Frame Blending
    1. Time Stretch
    2. Stretching Animations
    3. Going in Reverse
    4. Backward Logic
    5. Slipping into Reverse
    6. Time Remapping
    7. Getting Started (and Stopped)
    8. Freeze Frames
    9. Doing Time
    10. Repairing Shot Timing
    11. Adding Handle
    12. Remapping a Comp
    13. Remapping Sequenced Layers
    14. Remapping Exponential Scale
    15. Remapping a Sequence of Frames
    16. Stepping Out with Time Remap
    17. Frame Blending
    18. Applying Frame Blending
    19. Rendering with Frame Blending
    20. Blending Advice
    21. Blending Steps
  36. 29. Motion Stabilization: After Effects includes the ability to stabilize wobbly footage. Mastering this is also the key to having one object track another
    1. Stabilizing 101
    2. Essential Options
    3. Track and Apply
    4. Broken Tracks
    5. Practice, Practice
    6. Stabilizing 102
    7. Stabilizing 103
    8. Stabilize Position & Rotation
  37. 30. Motion Tracking: Motion Tracking allows you to add an object to a scene after it was shot – if you’re both lucky and good…
    1. Tracking 101
    2. Tracking Regions and Attach Point
    3. Tracking Scale and Rotation
    4. Realworld Examples
    5. Multipart Track
    6. Corner Pin Choices
    7. Tracking with Dots
    8. A Challenging Replacement
  38. 31. mocha: Advanced motion tracking using mocha for After Effects plus mocha shape
    1. Perspective Tracking with mocha
    2. Preparing a Project
    3. Performing a Track
    4. Perfecting the Track
    5. Exporting to After Effects
    6. Mattes with mocha shape
    7. Creating a Shape
    8. Linking a Shape to a Track
    9. Exporting Shape Data to After Effects
  39. 32. Shape Layers: These new vectorbased layers open a multitude of graphic possibilities
    1. Shape Tool Overview
    2. Creating Parametric Shapes
    3. Transformations
    4. Multiple Shapes
    5. Pen Path Shapes
    6. Editing Pen Shapes
    7. Free Transform Points
    8. Open Paths
    9. Stroke Over Fill Over Stroke
    10. Gradients
    11. Corners and Caps
    12. Dashed Lines
    13. Managing Multiple Shapes
    14. Grouping
    15. Merge Paths
    16. Shape Effects
    17. The Repeater
    18. Flowers, Pinwheels, and Tick Marks
    19. Spirals
    20. Lines and Grids
    21. Wiggle Transform
    22. Repeater + Wiggle Transform
    23. Shapes from Other Places
    24. Create Outlines
    25. Masks into Shapes
    26. Illustrator Paths into Shapes
    27. Closing Shapes
  40. 33. Paint and Clone: A painting workout in After Effects using the Brush, Erase, and Clone tools
    1. Getting Started with Paint
    2. Editing Existing Strokes
    3. Managing Your Strokes
    4. Paint on Transparent
    5. Transforming Brush Strokes
    6. Choosing Channels
    7. Painting with Modes
    8. Eraser Logic
    9. Erasing the Paint Only
    10. Erase Last Stroke
    11. Animating Strokes
    12. Start Here, End There
    13. Using Write On Mode
    14. Rotoscoping Frame by Frame
    15. Interpolating Brush Strokes
    16. Using the Clone Stamp Tool
    17. Clone Source Overlay
    18. Shifting the Source Time
    19. Tracking the Clone
    20. Creating the Dummy Clone Stroke
    21. Tracking the Boat
    22. Expressing the Clone Stroke
    23. Random Paint Splatters
  41. 34. Roto Brush: A new tool for separating foregrounds from backgrounds
    1. Roto Brush Workflow
    2. Creating a Base Frame
    3. Propagation
    4. Tracking the Rest of the Shot
    5. Refining the Matte
  42. 35. The Puppet Tools: A fun way to organically warp and animate layers
    1. Puppet Pins
    2. Keyframing Puppets
    3. Motion Sketching Pins
    4. The Overlap Tool
    5. The Starch Tool
    6. Deforming Text
  43. 36. Working with Audio: An overview of handling audio in After Effects, including how to “read” audio as clues for editing and animation
    1. Seeing Sound
    2. Good Vibrations
    3. Spotting Audio
    4. On the Level
    5. You’ve Got the Power
    6. Mixing Audio
    7. Stereo Mixer
    8. More Natural Fades
    9. Trimming Layers with Audio
  44. 37. Expressions: Expressions hold the key to animating repetitive tasks or complex relationships
    1. Introductory Expressions
    2. Enabling and Disabling
    3. Breaking Expressions
    4. Pick Whipping for Pleasure
    5. Crossing Signals
    6. Linking Effects and Transformations
    7. Moving Between Dimensions
    8. Array Math Basics
    9. Controlling Expressions
    10. Other Controller Ideas
    11. Variables and Multiline Expressions
    12. The Wiggle Expression
  45. 38. Import and Interpret: Getting files in, deciding how After Effects should interpret them…and changing your mind later
    1. Footage Pointers
    2. Importing with Alphas
    3. Straight versus Premultiplied Alphas
    4. Import Specifics
    5. Movie Issues
    6. Audio Issues
    7. Still Issues
    8. Sequences Issues
    9. Photoshop Issues
    10. Illustrator, PDF, SWF, and EPS Issues
    11. The Illustrator Artboard
    12. Importing Projects
    13. Interpret Footage
    14. Alpha
    15. Frame Rate
    16. Fields and Pulldown
    17. Pixel Aspect Ratio
    18. Looping
    19. More Options
    20. Interpretation Rules
  46. 39. Integration 101: Going beyond the simple exchange of rendered movies and images
    1. Web Integration
    2. GIF and PNG
    3. SWF
    4. FLV and F4V
    5. Flash Professional
    6. Non-Linear Editing Systems
    7. Adobe Premiere Pro
    8. Apple and Avid
    9. Dynamic Link
    10. Mobile Media
    11. 3D Integration
  47. 40. Integrating with 3D Applications: Techniques to get more information from your 3D program into After Effects
    1. 3D Advice
    2. The Camera Move
    3. When Worlds Align
    4. Mattes
    5. Case Studies
    6. Study #1: Videowall
    7. Study #2: Shadow Trickery
  48. 41. Video Issues: An overview of all those pesky technical issues you need to keep straight when you’re working with video
    1. Fields and Interlaced Frames
    2. Field Flicker
    3. Frame Rates and Timecode
    4. Film Rates and Pulldown
    5. Frame Sizes
    6. Non-square Pixels
    7. Anamorphic Widescreen
    8. Working Square
    9. Clean versus Production Aperture
    10. Safe Areas
    11. Moving Between Aspect Ratios
    12. From 16:9 to 4:3
    13. From 4:3 to 16:9
    14. Safe Colors and Video
    15. Composite Dot Crawl
    16. Monitoring Your Work
    17. Creating Good Web Video
  49. 42. Render Queue: The Render Queue is where you set up and manage the creation of your final work
    1. Movies
    2. Stills
    3. RAM Preview
    4. Names and Paths
    5. Render Settings
    6. Quality
    7. Resolution
    8. Disk Cache
    9. Use OpenGL Renderer
    10. Proxy Use
    11. Effects
    12. Solo Switches
    13. Guide Layers
    14. Color Depth
    15. Frame Blending
    16. Field Render
    17. 3:2 Pulldown
    18. Motion Blur
    19. Time Span
    20. Frame Rate
    21. Skip Existing Files
    22. Output Module Settings
    23. Format
    24. Include Project Link
    25. Include Source XMP Metadata
    26. Post-Render Action
    27. Video Output
    28. Format Options
    29. Starting #
    30. Channels
    31. Depth
    32. Color
    33. Resize
    34. Crop
    35. Audio Output
    36. The Render Queue Panel
    37. Render Progress
    38. Creating and Editing Templates
    39. Using Templates
  50. 43. Advanced Rendering: Network rendering and project management features
    1. Streamlining Projects
    2. Collect Files
    3. Network Rendering
    4. Cloning
    5. Setting Up a Distributed Render
    6. Recovering from Failure
    7. Converting Sequences to Movies
    8. Merging Projects for Render
  51. 44. Prerendering and Proxies: Planning ahead can save time later
    1. Prerendering
    2. Proxies
    3. Applying Proxies
    4. Proxy Behavior
    5. Working with Proxies
    6. Rendering with Proxies
  52. 45. What’s Your Preference?: Setting preferences to optimize your workflow
    1. General
    2. Previews
    3. Display
    4. Import
    5. Output
    6. Grids & Guides
    7. Labels
    8. Media & Disk Cache
    9. Appearance
    10. Auto-Save
    11. Memory & Multiprocessing
    12. Audio Hardware
  53. Audio Output Mapping
  54. Media Credits
  55. Index
  56. Resources