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Creating iOS Apps: Develop and Design, Second Edition by Richard Warren

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Chapter 1. Hello, iOS

Before you can master any skill, you must first become comfortable with the tools. In this chapter, we will gain hands-on experience using some of these tools.

We will start with Xcode, the primary development tool for iOS applications. We will use Xcode to create a new project and then examine the files created by the project template. In particular, we will study how the different pieces of an iOS application fit together.

Once we are familiar with the project template, we will expand upon it, using Xcode’s graphical interface editor to add controls and to draw connections between these controls and their actions. Together these exercises will provide a solid foundation for working on more complex projects in later chapters. ...

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