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Creating Interactive Fiction With Inform 7 by Aaron A. Reed

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Introduction: Why Interactive Fiction?

The box cover is striking: a whole family, from suit-and-tie father to laughing child clutching a puppy, pulled by the hand through a bright window onto a vivid, fantastical landscape. King Graham, the square-jawed hero of Sierra On-Line’s bestselling computer game series, cheerfully leads them into the world of King’s Quest V, due to be released just in time for the 1990 holiday season with a marketing fanfare unrivaled in the still-emerging game industry.

“Beautiful scenery and amazingly lifelike animation,” the box gushes. “Characters that speak to one another using real voices take you into that world for an experience so real… you may forget you’re playing a computer game.” Not only is the fifth King’s ...

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