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Creating Interactive Fiction With Inform 7 by Aaron A. Reed

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Chapter 9. Creating Characters

In October 2005, film critic Roger Ebert made a casual comment in his Answer Man column for the Chicago Sun-Times: “As long as there is a great movie unseen or a great book unread, I will continue to be unable to find the time to play video games.”

Ebert was responding to a reader comment on his review of Doom, the much-reviled game-to-film adaptation. Over the next few months, in a series of further columns, Ebert clarified his opinion: “I believe the nature of the medium [video games] prevents it from moving beyond craftsmanship to the stature of art. …That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a loss of those precious hours we have ...

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