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Creating Interactive Fiction With Inform 7 by Aaron A. Reed

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Chapter 1. Understanding Interactive Fiction

Before you start creating your own interactive fiction, it’s important to understand the medium: its strengths and weaknesses, its tropes and clichés, its language, pacing, and flow. If your experience with IF is limited to hazy memories, and especially if you’ve never encountered an interactive fiction before, this chapter provides a useful overview of what IF is like and what it can do.

Blue Lacuna: An IF Excerpt

Let’s start by looking at an existing IF story in mid-stride. Below I’ve adapted a portion of Blue Lacuna, an interactive fiction I released in 2009, into a sample transcript. The transcript should offer a brief taste of what playing IF feels like. After the excerpt, I’ll break down the details ...

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