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Creating Games with Unity and Maya by Adam Watkins

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CHAPTER 18

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Unity Debugging, Optimization, and Builds

Finding the Bugs

The game is playable. We don’t know whether some things work yet (like anything that uses Application.Quit), but more importantly we need to get this game in the hands of someone else. Quality assurance is always a tough thing for indies to handle since it requires other people to play the game. As the designer, you know where to look and what to do, but you don’t count. The game needs to make sense to the uninitiated. Can someone just playing the game figure out what they’re supposed to do? What’s the goal? Where are they supposed to go? Beyond that are the important issues ...

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