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Creating Games with Unity and Maya by Adam Watkins

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CHAPTER 2

Image

Asset Creation: Maya Scenography Modeling

Scenography Modeling within the Game Design Pipeline

The game pipeline—specifically, the Unity game development pipeline—can be a fairly flexible thing. There are not that many elements that must be done in a sequential order. Many can be done concurrently, and often the order of steps can be leapfrogged and rearranged. While the art team is developing models, textures, and animations, the tech team (i.e., scripters and programmers) can be developing the technology and mechanics that drive the game. So the things that happen in the following three scenography chapters do not need to be complete ...

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