Chapter 3.1. Introduction

The richest

emotional experiences in a game are created by layering, or stacking, one Emotioneering technique on top of another.

There are a number of color pictures in the center of this book. Of the eight color images, five of them have already been discussed in Part II, “The 32 Categories of Emotioneering Techniques.” In this section, we'll continue with the same method and look at the remaining three pages of images, which illustrate case studies of hypothetical games.

As we've seen through numerous past examples, the richest emotional experiences in a game are created by layering, or stacking, one Emotioneering technique on top of another. Let's delve further in this direction and explore a few of the countless ways ...

Get Creating Emotion in Games: The Craft and Art of Emotioneering™ now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.