O'Reilly logo

Creating E-Learning Games with Unity by David Horachek

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Implementing a system to connect object references

Level 1 signals level 2 to load when the Level 1 completes pop up's Next button is pressed; it signals for the _level1 GameObject to be destroyed and the _level2 GameObject to be loaded from the LEVEL2 scene file. We must refactor the start-up logic of _level2 so that we can find and connect some object references to GameObjects in the _global hierarchy.

  1. Create a new script named Level2Extras, and attach an instance of it to the _level2 GameObject. This script will be used to directly access certain GameObjects inside _level2 for enabling and disabling.
  2. Give the Level2Extras script the following three public GameObject references; these are the assorted GameObjects that this script will be in charge ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required