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Creating E-Learning Games with Unity by David Horachek

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Exploring the Mechanim animation system

The Mechanim animation system allows the Unity3D user to integrate animations into complex state machines in an intuitive and visual way! It also has advanced features that allow the user to fine-tune the motion of their characters, right from the use of blend trees to mix, combine, and switch between animations as well as Inverse Kinematics (IK) to adjust the hands and feet of the character after animating. To develop an FSM for our main player, we need to consider the gameplay, moves, and features that the player represents in the game.

Choosing appropriate animations

In level one, our character needs to be able to walk around the world collecting flags and returning them to the flag monument. Let's go back ...

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