We have created five new objects for MMF specifically for this book. These new objects allow you to concentrate on writing and creating your adventure games rather than worrying too much about how you are going to write the various adventure systems needed to run your game.
In this chapter, we will discuss the various options available in these objects, to give you a better idea of all the features available and how you might use them within your games.
We won’t be using all the features available in these objects for this book, so make sure you explore them fully to see if there is anything you can use in your own games.
You can see the graphic icons for the objects in MMF in Figure 4.1. These objects are ...