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Creating Adventure Games for Teens by Jason Darby

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CHAPTER 3CHOOSE YOUR OWN PATH

In Chapter 1, we discussed the various different types of adventure games that have existed over the years. We discussed the Fighting Fantasy and Choose Your Own Adventure game books—you read a paragraph and can choose from a number of options. Depending on your selection, you might carry on with your adventure, get into a battle, lose some health, or ultimately the book could end because you have won or lost.

In this chapter, we will be looking at making our very own storybook as a computer game. We will cover details such as what type of features are involved, how to program them into MMF2, and what features you could add to extend it further.

FEATURES OF AN ADVENTURE BOOK

In paper adventure books, there are a ...

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