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Creating Adventure Games for Teens by Jason Darby

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CHAPTER 1ADVENTURE GAMES THROUGH TIME

Welcome, traveler. We are about to embark on the adventure of a lifetime, whereby you will be tasked with making your very own exciting computer adventure games. The journey is dangerous, but by the end of the quest (reading the book), you will have become a detective, escaped from a dangerous dungeon, traveled into space, and, finally, visited the Wild West.

Using this book and the demo version of Multimedia Fusion 2 software, you will learn how to create the various features found in computer adventure games. By the end of the book, you will be ready to design, program, and distribute your very own adventures to friends and family—or, in fact, anyone.

Don’t worry if you don’t know how to program a computer, ...

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