We'll be placing loading screens when the application launches and before the game level starts. This tells the user that more content or information is on its way.
loadmainmenu.luain your project folder.
local storyboard = require( "storyboard" ) local scene = storyboard.newScene()
loadingImage. Add in the
createScene()event and a
local myTimer local loadingImage -- Called when the scene's view does not exist: function scene:createScene( event ) local screenGroup = self.view print( "\nloadmainmenu: createScene event" ) end