Chapter 13. Indoors Rendering

 

“His house was perfect, whether you wanted food, or sleep, or work, or story-telling, or singing, or just sitting and thinking, best, or a pleasant mixture of them all.”

 
 --J. R. R. Tolkien, The Fellowship of the Ring

KEY TOPICS

  • General Analysis

  • Occluder-Based Algorithms

  • Binary Space Partition Algorithms

  • Portal Rendering

  • Hierarchical Occlusion Maps

  • Hybrid Approaches

  • Hardware-Assisted Occlusion Tests

  • In Closing

Indoors rendering has been a popular technique for game development ever since Wolfenstein 3D by id Software was released. Games taking place inside buildings have become widespread; their visual appeal increasing with each new hardware iteration or engine release. In this chapter, we will explore the building blocks ...

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