Chapter 5. Distributed Objects

Periodically, the programming community starts thinking of “objects everywhere” as the solution to all its problems. The idea is to have a happy family of collaborating objects that can be located anywhere. These objects are, of course, supposed to communicate through standard protocols across a network. For example, you'll have an object on the client where the user can fill in a request for data. The client object sends a message to an object on the server that contains the details of the request. The server object gathers ...

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