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Core Java

Video Description

10 Hours of Video Instruction

Overview

Core Java has long been recognized as the leading, no-nonsense tutorial and reference for experienced programmers who want to write robust Java code for real-world applications.

In Core Java LiveLessons, Cay S. Horstmann takes that same approach to introducing experienced programmers to Java, with detailed demonstration. This training pairs with the recently released tenth edition of Core Java , Volume I Fundamentals, which has been fully updated to cover Java SE 8.

Description

The first two lessons of Core Java LiveLessons quickly review the history of Java and show you, step by step, how to install the software development environment. In lesson 3, you will learn how to do in Java what you already know in another programming language: write branches and loops, and work with numbers, strings, and arrays.

Lesson 4 covers object-oriented programming. Java is thoroughly object-oriented, and the lesson shows you how to use built-in classes and how to build your own. Lessons 5 and 6 cover inheritance and interfaces as well as the lambda expressions, a powerful new feature of Java SE 8.

Lesson 7 shows you what to do when your programs do the wrong thing. The lesson covers exception handling, logging, and debugging. In lesson 8, you will learn how to write generic code that works for many different data types. Lesson 9 puts those skills to work, when we examine the multitude of Java collections that allow you to organize your data in many ways.

The final three lessons introduce the fundamentals of user interface programming in Java.

Related Content

Core Java , Volume I Fundamentals, Tenth Edition

About the Instructor

Cay S. Horstmann is a professor of computer science at San Jose State University and a Java Champion. He is also the author of Core Java , Volume I Fundamentals, Tenth Edition (Prentice Hall, 2016), Core Java for the Impatient (Addison-Wesley, 2015), Java SE 8 for the Really Impatient (Addison-Wesley, 2014), and Scala for the Impatient (Addison-Wesley, 2012). He has written more than a dozen other books for professional programmers and computer science students.

What You Will Learn

  • When you have completed this course, you will know enough Java to put it to work anywhere where Java is used: in backend servers, desktops, mobile devices, and embedded systems.

Who Should Take This Course

  • Programmers who are comfortable in another language and want to learn Java.

Course Requirements

  • Any procedural or object-oriented programming language such as C, C++, C#, JavaScript, Matlab, Python, Perl, PHP, Objective-C, R, Swift, or Visual Basic.

About LiveLessons Video Training

LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit.com/livelessons.

Table of Contents

  1. Introduction
    1. Core Java: Introduction 00:02:19
  2. Lesson 1: An Introduction to Java
    1. Learning objectives 00:00:17
    2. 1.1 Understand the design decisions that shaped Java 00:04:24
    3. 1.2 Become familiar with the history of Java 00:09:57
  3. Lesson 2: The Java Programming Environment
    1. Learning objectives 00:00:27
    2. 2.1 Setting up your Java development environment 00:03:41
    3. 2.2 Using the command-line tools 00:01:40
    4. 2.3 Using an integrated development environment 00:02:46
    5. 2.4 Running graphical applications and applets 00:06:30
  4. Lesson 3: Fundamental Programming Structures in Java
    1. Learning objectives 00:00:35
    2. 3.1 Write a simple Java program 00:05:54
    3. 3.2 Work with numeric data types 00:14:56
    4. 3.3 Work with Strings and the API documentation 00:14:16
    5. 3.4 Write programs that read input and produce output 00:07:40
    6. 3.5 Use the control flow constructs of the Java language 00:14:49
    7. 3.6 Work with big numbers when arbitrary precision is required 00:02:32
    8. 3.7 Use arrays to store multiple elements of the same type 00:15:19
  5. Lesson 4: Objects and Classes
    1. Learning objectives 00:00:24
    2. 4.1 Understand the fundamental concepts of object-oriented programming 00:04:45
    3. 4.2 Work with predefined classes 00:15:10
    4. 4.3 Define your own classes 00:12:27
    5. 4.4 Understand advanced concepts of classes in Java 00:08:51
    6. 4.5 Understand parameter passing in Java 00:05:54
    7. 4.6 Learn more about object construction 00:10:15
    8. 4.7 Work with packages and imports 00:16:28
    9. 4.8 Use the javadoc utility to produce class documentation 00:06:15
    10. 4.9 Design classes effectively 00:04:56
  6. Lesson 5: Inheritance
    1. Learning objectives 00:00:33
    2. 5.1 Understand and define subclasses 00:02:17
    3. 5.2 Override methods and provide constructors in subclasses 00:10:48
    4. 5.3 Understand advanced inheritance concepts in Java 00:11:04
    5. 5.4 Work with the Object class and its methods 00:16:26
    6. 5.5 Understand how inheritance shapes Java language features 00:13:42
    7. 5.6 Use reflection to work with arbitrary objects 00:20:28
    8. 5.7 Use inheritance effectively 00:04:05
  7. Lesson 6: Interfaces, Lambda Expressions, and Inner Classes
    1. Learning objectives 00:00:44
    2. 6.1 Understand the concept of interfaces 00:07:01
    3. 6.2 Understand the properties of Java interfaces 00:05:41
    4. 6.3 Work with default methods 00:09:25
    5. 6.4 Become familiar with use cases for interfaces 00:12:55
    6. 6.5 Understand how lambda expressions work 00:23:32
    7. 6.6 Understand the inner workings of inner classes 00:11:09
  8. Lesson 7: Exceptions, Assertions, and Logging
    1. Learning objectives 00:00:30
    2. 7.1 Use exceptions to report errors in a program 00:08:52
    3. 7.2 Catch exceptions to remedy error conditions 00:10:40
    4. 7.3 Know how to use exceptions effectively 00:04:46
    5. 7.4 Use assertions to enforce algorithm constraints 00:04:35
    6. 7.5 Use logging to record what your program does 00:10:34
  9. Lesson 8: Generic Programming
    1. Learning objectives 00:00:27
    2. 8.1 Understand the advantages of generic programming 00:04:13
    3. 8.2 Define a simple generic class 00:02:08
    4. 8.3 Define generic methods 00:03:46
    5. 8.4 Know how to place restrictions on type variables 00:03:31
    6. 8.5 Understand how generic code is translated to run on the Java virtual machine 00:09:00
    7. 8.6 Be aware of restrictions and limitations of Java generics 00:16:55
    8. 8.7 Understand the interaction between generic types and inheritance 00:17:45
    9. 8.8 Work with reflection and generic types 00:05:49
  10. Lesson 9: Collections
    1. Learning objectives 00:00:23
    2. 9.1 Understand the benefit of separate collection classes and interfaces 00:01:57
    3. 9.2 Become familiar with the types in the collections framework 00:09:09
    4. 9.3 Work with linked lists and array lists 00:08:06
    5. 9.4 Work with hash sets and sorted sets 00:06:36
    6. 9.5 Work with queues, deques, and priority queues 00:02:20
    7. 9.6 Use maps to organize key/value pairs 00:09:07
    8. 9.7 Understand collection wrappers and views 00:04:00
    9. 9.8 Use common algorithms with collections 00:05:54
    10. 9.9 Be able to use collections from old versions of Java 00:03:03
  11. Lesson 10: Graphics Programming
    1. Learning objectives 00:00:20
    2. 10.1 Understand the design decisions behind the Swing Toolkit 00:03:03
    3. 10.2 Be able to display frame windows 00:07:16
    4. 10.3 Display graphical shapes 00:05:54
    5. 10.4 Display colors, fonts, and images 00:09:23
  12. Lesson 11: Event Handling
    1. Learning objectives 00:00:24
    2. 11.1 Understand how a program can react to user interface events 00:11:07
    3. 11.2 Provide user interface actions that can be activated in multiple ways 00:06:18
    4. 11.3 Handle mouse events 00:06:21
    5. 11.4 Understand the AWT event hierarchy 00:03:32
  13. Lesson 12: User Interface Components with Swing
    1. Learning objectives 00:00:28
    2. 12.1 Understand how Swing uses the model-view-controller design pattern 00:02:53
    3. 12.2 Be able to arrange user interface components in a window 00:05:15
    4. 12.3 Process text input 00:04:47
    5. 12.4 Present choices in a user interface 00:12:03
    6. 12.5 Implement menus and toolbars 00:07:31
    7. 12.6 Solve complex layout management tasks 00:05:36
    8. 12.7 Use and implement dialog boxes 00:10:08
  14. Summary
    1. Core Java: Summary 00:01:53