If we just let the ball drop straight down, the game would become very boring and not all green pegs would be hit. We are therefore going to set up the ball launcher, peg, bucket movements, and forces. We'll also create some basic game structure events.
Alwaysevent in the
Gamegroup. The first action for this will be for the
BucketCatchobject and is called
Bucket.Y - 73(otherwise known as the distance between them, as we measured in the last topic).
170degrees. Choose the action Set angle for the
BallLauncherobject and enter