O'Reilly logo

Construct Game Development by Daven Bigelow

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Time for action — adding an enemy and making him move

For the player to have some challenge, we are going to add a new enemy sprite into the game and give it some intelligence to move around the level. We'll also be giving the player some score points for jumping on the heads of the enemies.

  1. In the Layout Editor, make a new sprite for your enemy object and draw some graphics for it. Use the following graphics as reference:
    Time for action — adding an enemy and making him move
  2. Add two more animations for this sprite, as we learned in the previous chapter. The first additional animation is the Walking animation, which has frames Step 1, Standing, Step 2, Standing, and has no tag (as it will not use any ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required