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Construct Game Development by Daven Bigelow

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Time for action — bestowing more challenges on a player

Our player is currently having no problem beating the level. Without obstacles and dangers, the game might as well just be a straight line for the player to walk down. Let's give this game some challenge.

  1. Create an event that triggers when the player overlaps the Hazard object. As with touching the goal, change the player animation and deactivate the platform movement. Choose the animation Die instead this time, as in the following screenshot:
    Time for action — bestowing more challenges on a player
  2. Now add a new event to the event sheet. Choose the Player object and select An animation is playing as the condition. Enter Die in the box and click on ...

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